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I'm having a hard time understanding how premultiplied blend mode is suppose to work in Unity - Real Time VFX
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How to implement Photoshop blend modes in Unity. An article with tasty code snippets and demo project :) : r/Unity3D
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GitHub - penandlim/JL-s-Unity-Blend-Modes: 👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
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