![rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange](https://i.stack.imgur.com/qTvUc.png)
rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange
![rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange](https://i.stack.imgur.com/whvsp.png)
rendering - In Blender 2.8, can a object be both masked (Holdout) and Exclude for a given View Layer? - Blender Stack Exchange
![Figuring out how blender works and made this shader for masking bad normals. Not sure if it's useful (also doesn't fit 100%). : r/blender Figuring out how blender works and made this shader for masking bad normals. Not sure if it's useful (also doesn't fit 100%). : r/blender](https://preview.redd.it/g09yqjcj6jz71.jpg?auto=webp&s=1924bab31fa74540d962d8a7c21db15a6608cab6)