![Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/a/c/8/ac8fc16acb6fa93a02519116b045ce43ea3b21f5.jpeg)
Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community
![I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like](https://preview.redd.it/nqbei1djy5a51.png?auto=webp&s=3c5159932ba0bca455ac01e6ba7d1c4da3a6ea3e)
I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like
![Smoke Material not showing in cycles rendered view - 2.79b - Materials and Textures - Blender Artists Community Smoke Material not showing in cycles rendered view - 2.79b - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/a/1/3/a1319cd9d738930f0ee99716d01fad4833ac2087.jpg)